*** Join Discord Communication Channel! This is where you can ask questions.

*** Hackathon SCHEDULE ***

*** Mentors Booking Schedule to Sign Up for 30 Minute Sessions ***

*** API Info *** (Unity PDF info added to Discord Tools) 

*** EVS Challenges Presentation Video

Tools: Poolpio will be the VR Platform we will use to interact, build teams, colloborate, watch programming. Access is here and password is Poolpio. https://walliforniamusictech.com/hackathon-2020. 

You can ask questions about Poolpio on the Tools Discord channel: Discord Tools

• • • CHALLENGES • • • 


Brought by Tim Bran (producer, London Grammar, Birdy) and Pierre Dumoulin (songwriter), the idea of this challenge is to create a point to point application to set up music writing sessions remotely with minimal delay and no expensive gear.

Specs: • Point to point (2 people max involved) • Users should get the sensation that they’re working in the same room (VR environment is a plus) • Less than 50ms delay • Should run without any expensive gear • Built-in dictaphone that records the whole session and buffers the last minutes (the user can set the size of the buffer) with the possibility to save a good idea just by clicking instantly, creating a list of the saved ideas (“Heard application”) • Send HD audio stream from the DAW • Being able to choose to send mono or stereo (to minimize delay) and pick the sound quality of what we send • Record artist’s audio into remote DAW • Lyric writing with a shared and editable document • Over the net

• Music + Tech, Challenge 2

Brought by RTBF and Radio France, this challenge aims to create a voice experience to help music lovers learn how to play music or sing a song. 

The experience must be voice first (it must work on a device such as Amazon Echo Dot or Google Home).

You can rely on screens to bring additional information for the end user.   You can choose whether you’re focusing on beginners or experienced musicians/singers.   Make sure the experience respects music copyrights and be able to explain what are the copyrights models related to your solutions.  


• Music + Tech, Challenge 3

Brought by RTBF and Radio France, the goal of this challenge is to create a brand new user experience to help music lovers discover music or music related content they might like through interactions with voice assistants.

Relevant metadata usage across the entire value chain will be a key to success.

The value proposition should be different from what actors such as Spotify or Deezer are currently offering. (ie no automatic playlists creations).   You must avoid the “filter bubble effect”, and bring user to discover new content.   The experience must be voice first (it must work on a device such as Amazon Echo Dot or Google Home).   You can rely on screens to bring additional information for the end user.   Make sure the experience respects music copyrights and be able to explain what are the copyrights models related to your solutions.



• Esports + Tech, Challenge 1

This challenge is hosted by RTBF. Its goal is to allow people with disabilities to enjoy video games, 100% and alone.

Today, many people with disabilities play video games but the hardware available to them is rarely adapted. The objective would be to design a system that allows players, whatever their disability, to enjoy the video game experience 100%. A modular system of controller/input that can be adapted to any player independently and can be used on all platforms (PS4 / XBOX / PC / Mobile / Switch). The goal is to allow the person with a light or heavy disability to enjoy the game, 100% and alone.

• Esports + Tech, Challenge 2
This challenge is hosted by RTBF. Its goal is to build a solution that activates the NDI stream on-demand.

Problem: In our gaming productions, the capture of the video stream of multiple stations in 120fps is not effective, we use to work with ndi scan converter or the obs window sniffer + obs-ndi plugin, we are very quickly limited to a very limited number of computers on a 1gb network. Hardware solutions have also proved inconclusive with the decimator+blackmagic card for frame rates and additional latency that confuse the gameplay.  Most of the time, 4 screens on the air simultaneously is our maximum needs and it's quite frustrating to see all the performance crashing down when you increase the number of computers. A solution that activates on-demand the ndi stream could solve this problem in a 1gb/s network, assuming that we can wait a few frames when asking for the view of a particular computer in the network.

• Esports + Tech, Challenge 3
This challenge is hosted by EVS Broadcast Equipment. Its goal is to build a solution to have access to quality Point of View (POV) camera during mobile game championships.

Problem: Esport event organizers are lacking POV (Point of View Camera) camera on mobile game championships, giving them the ability to see the player’s attitude during the action. Using an internal mobile phone camera is not efficient as it is subject to a lot of movements and framing is not consistent.

Challenge: Create a solution that could solve the problem listed above and could be deployed at scale. Pools phases can group a large number of players in the same venue. A solution that could also measure level of stress or how much players are focused would be valuable.

• Esports + Tech, Challenge 4
This challenge is hosted by EVS Broadcast Equipment. This challenge is about designing an all-in-one live production unit for pro esport streamers.

Problem: On video streaming platforms such as Twitch or YouTube Gaming, you can watch pro or very experienced players playing live; they are called streamers. Viewers are watching those streamers to learn about their skills and hear about their comments. Some streamers are very popular and can generate enough revenue to make their living (e.g. Gotaga with 1 939 905 followers). Their live production kit is very often basic. 

Challenge: Design a live production unit all in one to fulfill streamer’s requirements.


• Esports + Tech, Challenge 5
Help VR centres to build player loyalty through cooperative or competitive mechanisms. 

Players retention in VR centers is a key performance factor since returning players already have some experience playing the games. Players retention can be achieved through different ways including customization, gameplay or an everchanging game experience. Help VR centers explore them to ensure players will come back, while taking into account the importance of the social dimension of VR centers (people come and play with friends, family and colleagues).


MENTORS: Christophe Pierre (Twitch Manager, Video Game Consultant, RTBF), Helen Sartory (Director, The Rattle, LA), Sarasara (Singer, Songwriter, Music Producer), Mitch Chaiet (Media Innovation & Entrepreneurship Coordinator, UT Austin), Dan Zeitman (Experience Developer, Technologist),Ted Cohen (MediaTech Ventures), Tim Bran (Music Producer), Greg Carette (Video Game & e-Sports Thematic Expert), Pierre Dumoulin (Musician), Luuk Cox (Music Producer), Loïc De Visscher (Radio Télévision Belge Francophone), Floris Slootmans (Right On), Anthony Sinatra (Musician, Songwriter, Jaune Orange), Michael Lariviere (Musician), Yves Schommer (Audio Tech), Daniel Offermann (Musician), Ben Bovy (Musician, Hacker), David Brabant (EVS), Mathieu Delvaux (EVS), Nathan Brahmi (EVS), Ibrahim Assam (RTBF), Lenny Delnatte (BeCode), Philippe Modard (Google NYC), Taher Alami (Abweb), Jean Gréban (Walga), Frederic Feytons (Tapptic), Didier Mattivi (Wildbishop), Benjamin De Smet, (Activit-e), Ward Cannaerts (AB Concerts), John Zozzaro (MediaTech Ventures), Angela Chan (Hackathons International)